

Each planet has a story to tell, and a unique “thesis statement” of sorts that ties that particular leg of the journey together. Some feel lushly beautiful, while others spin quietly through the sterile blackness of space. The planets and moons visited throughout the game are wildly varied. Using his trumpet to absorb to the sounds of nature, he can reproduce the music of the world around him, opening secrets and solving puzzles. One of the game’s core mechanics is the ability to simply listen closely to the world around the character. Objects in the environment make noise, and even the most cacophonous sounds are treated with artistic reverence. Similarly, nature is depicted as being inherently musical. There is no ugliness in the worlds of Samorost, there is only life, and life of all kinds is beautiful. Though much of the art design is grounded in objects that are typically associated with “gross-out” humor such as bulbous pustules, giant hairy insects and fungus, everything is approached with such curiosity and wonder that even these things showcase the beauty of nature. The game’s core challenge comes from interacting with alien environments in imaginative ways.ĭrawn in Amanita’s unique Monty Python-esque visual style, the worlds of Samorost 3 are, in equal measures, grungy and fantastical. The game communicates entirely without written language-even in the menus-which gives it an appeal not bounded by words or literacy.
Samorost 3 play series#
Returning to the series that incited Amanita’s success, Samorost 3 follows a curious little man traveling to various planets to solve environmental puzzles and continue his journey.

The Samorost series, Machinarium, and Botanicula have enticed and puzzled players for more than a decade with mechanically simplistic but aesthetically rich point-and-click adventure.

WTF Lengthy memorization puzzles can be challengingĪmanita Design has made quite a reputation for themselves. LOW A few puzzles require too much walking between areas HIGH The audio design is absolutely on point
